
Animals
This topic covers animal life cycles, local or farm animals, wild animals, pets and caring for animals, sorting and classifying animals and also explores various traditional animal tales.
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Use JIT Infant Toolkit “Paint, Animate and Mix” tabs to create a simple fact book about a self-selected animal by creating a series of digital drawings.
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Within the Early Vision resource, you have two digital books relating to animals, ‘The daywork of a Vet’ and ‘The day in the life of a pet shop’. Early Vision videos feature real life scenarios where children get to visit and experience different areas of everyday life.
Within the Early Vision books you will also find digital handbooks with detailed planning to cover all areas.
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Explore the life cycle of living/non-living, within this activity within I-Board. The early scientific concept of living/non-living can be explored using this open sorting activity. Help pupils make observations about the characteristics of the objects that can be collected or noted on a "science walk". Once you have dragged items into the sorting tray you can move onto the sorting screen and see if the pupils got the answers right.
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Explore the life cycle of Butterflies, within this speaking online book with I-Board.
One of a set of six 'listen-and-read' explanation books. Pupils can learn about the life cycle of a butterfly by browsing through this book. Turn the pages and click the loudspeaker to hear the text narrated. There are a range of other I-Board activities based around butterflies, such as an interactive Butterflies life cycle.
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Explore the habitats of various animals with this online quiz within the BusyThings resource.
The classifying activity is designed to increase and demonstrate geographical and animal diversity knowledge.
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Explore handling data with animal pictograms within the BusyThings resource.Complete a survey on people's pets and display the results in a graph.
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Explore how to the life cycle of a chicken via ‘Hatching Chick’ within this interactive digital activity within I-Board.
Ask pupils to explain the changes in the picture each step of the way. Drag the pictures into sequence and click ‘check'.
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Explore the life cycle of chickens with this interactive digital life cycle tool within ‘BusyThings’.
Choose a template and draw in the stages of a chicken's life cycle, or if you are lucky to have live chickens in your local environment then take pictures and add them to the life cycle.
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Make a patchwork animal! Choose from elephants, cows or sheep. Experiment with the different patterns, colours and textures.
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Labeling parts of an animal: Demonstrate anatomical knowledge of animals with this labelling worksheet.
Basic anatomical awareness lays the foundation for the closer observations necessary for taxonomic classification.
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Ordering - How big is that animal? How large are these animals in real life? Put these animals in order from smallest on the left to largest on the right.
When you think you are finished, select 'Mark' to see if you are right.
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Animal muddle: Click the arrows at the bottom of the screen to change the body parts. Click the animal to hear it and make it animate. Experiment with different combination.
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Create your very own animal with this printable resource found in BusyThings.
Make your own animal; use paper fasteners, cardboard, scissors and glue to build your own hinged, crazy creatures from Animal Muddle. Thirteen animals over six pages in full colour.
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Complete the animal: Print out the eleven different animal bodies from our Animal Muddle game.
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